On the .obj importer options with Max here is what I have that is working
thus far in our mixed pipeline of XSI/Max.
Import:
Single
Geo Options:
toggle on all except unify/materials and vertex scaleset to 1.0.
You may need to triangulate certain parts of your mesh before exporting to
Max. If not, you will wind up having to turn edges on the object when it
gets into max. You can assign an autosmooth to the object when it gets into
Max as well which will get you pretty far and just assign smoothing groups
to areas that are displaying improperly after that.
Hope this helps.
-Wayne
----- Original Message -----
From: <olivier.jeannel(at)noos.fr>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, August 29, 2006 3:06 PM
Subject: Transfering object to 3ds Max
I have to transfer some meshes (characters) from XSI 5.11 to 3DS max. ( I
don't have Max, I just send the file)
I have tried to export in FBX, but it didn't work (There was an error
message, but can't remember what)
Anyway, as we only need the mesh, I tried to export in .obj. It worked,
but for some reasons the mesh is a litlle corrupted, there are some welded
points and some disconnected points.
Also, it seems the scale is quite different, the imported obj is apearing
very small in 3DS max.
I was wondering if anyone had some good efficent advices, or some
experience on the subject. We're really late on that project and I
wouldn't like loosing too much time in some simple transfers...
Thank's a lot.
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