In my view, the single biggest problem with the mixer - after blending with
fcurves and my biggest headache right now - is it's inability to deal
sensibly with clips with differently stored parameters. Obviously one should
be careful when storing but in practice it just doesn't happen. It also
doesn't help when all the static poses in the supplied rigs are stored in a
way that's diametrically opposed to the way one tends to animate. I'm not
saying it's an easy solution but it does need some thought.
The synoptic helps here of course.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Stefan Andersson
> Sent: 30 August 2006 08:04
> To: XSI(at)Softimage.COM
> Subject: Re: blending between mixer clips and fcurve animation
>
> The only time I ever use the mixer is when I've got an approval of the
> shot and then take all F-Curves for each character and make it into a
> clip. That is then saved on the network so that the guy who is
> rendering/setting up for renders can take that clip and update the
> character/"thing". I sometimes use it to compare animations.
> The warning that should go with using clips is that you need to make
> damn sure that either:
>
> a) the character has a keyframe on all animateble objects at the first
> frame or last frame
>
> b) The TD has correctly done that for you as a rest pose.
>
> c) That they have a rest pose which is fixed
>
> Otherwise you might get some funky action in the begninning of the
> clip.
>
> I too would love to have the ability to blend between clips and f-
> curves.
>
> regards
> stefan andersson
>
>
> On 8/30/06, Nick <nick.petit(at)gmail.com> wrote:
> > I've been avoiding the mixer (and most animators here have too) for
> > the same reasons. We use clips so we can share etc and use the apply
> > action and paste action commands a lot...
> > If you're pasting a clip in the mixer because it's approved/finalled
> > animation (or simply because it's convenient) and need to blend with
> > fCurve animation, I sometimes make a single frame clip of the fCurve
> > animation at the frame I want to start the blend and add a
> > cardinal/standard transition in the mixer... I don't get any pops as
> > the frame where the mixer kicks in the mixer animation matches my
> > fCurve animation... it's still not ideal, of course, we'd all much
> > rather have the ability to mix between mixer and fCurve animation
> seemlessly and painlessly...
> >
> >
> > On 8/30/06, Andre DeAngelis <andre.deangelis(at)ubisoft.com> wrote:
> > > Make us proud Brent. ;-)
> > >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > > Behalf Of Brent McPherson
> > > Sent: August 29, 2006 2:12 PM
> > > To: XSI(at)Softimage.COM
> > > Subject: RE: blending between mixer clips and fcurve animation
> > >
> > > Ok, thanks for the feedback. It is very helpful.
> > > --
> > > Brent
> > >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > > Behalf Of Andre DeAngelis
> > > Sent: 29 August 2006 18:31
> > > To: XSI(at)Softimage.COM
> > > Subject: RE: blending between mixer clips and fcurve animation
> > >
> > > I have to second that Brent.
> > >
> > > Many of us have been requesting this feature since day 1. The
> Mixer
> > > exists in a world of it's won and this lack of interoperability
> > > dissuades many animators from using the mixer at all.
> > >
> > > This feature is very much needed and I seriously hope to see it in
> > > the future.
> > >
> > > AD
> > >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > > Behalf Of matt lowery
> > > Sent: August 29, 2006 12:36 PM
> > > To: 'XSI(at)Softimage.COM'
> > > Subject: RE: blending between mixer clips and fcurve animation
> > >
> > > Plus not being able to blend against f-curves means that the mixer
> > > is only really usefull for blending and tweaking final animations
> > > and not much use in creating animations. Once you've converted your
> > > animation to a clip you can't just grab the object in the view
> port,
> > > move it around and set another key... the clip you made constantly
> overides it.
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: Sam Cuttriss [mailto:sam(at)janimation.com]
> > > Sent: Tuesday, August 29, 2006 5:23 PM
> > > To: XSI(at)Softimage.COM
> > > Subject: Re: blending between mixer clips and fcurve animation
> > >
> > >
> > > mixing against fcurves is the most natural way most people i know
> > > want to animate.
> > > my main issue with turning my fcurves into a clip is the lack of
> > > hierarchy in clips, its all but impossible to find relevant
> > > parameters in a complex animation.
> > > _sam
> > > /*SAM CUTTRISS*
> > > *3D AFICIONADO*/
> > >
> > >
> > >
> > >
> > >
> > >
> > > Brent McPherson wrote:
> > > > Not without first turning your fcurve animation into a clip.
> > > >
> > > > Can you elaborate on why you would prefer to mix against fcurves
> > > > instead of just turning your fcurves into a clip?
> > > > --
> > > > Brent
> > > >
> > > >
> > >
> > ---------------------------------------------------------------------
> -
> > --
> > > > *From:* owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM]
> > > > *On Behalf Of *kim aldis
> > > > *Sent:* 29 August 2006 16:46
> > > > *To:* XSI(at)Softimage.COM
> > > > *Subject:* blending between mixer clips and fcurve animation
> > > >
> > > > Is there any way at all to smoothly blend between a clip on a
> > > > mixer and animation on the same parameters on fcurves? I thought
> > > > this was a given but it's not working for me at all. Big jumps.
> > > >
> > > >
> > > >
> > > > www.kim-aldis.co.uk | kim(at)aldis.org.uk
> > > >
> > > >
> > > >
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>
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