RE: Final Render Stage-2

Date : Wed, 30 Aug 2006 12:04:03 -0400
To : <XSI(at)Softimage.COM>
From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Subject : RE: Final Render Stage-2

I spoke to the Next Limit guys at Siggraph about having a real exporter from XSI to Maxwell and they told me they are going to work on it. Hope it’s true. For now you can just bring in .obj and make beautiful scenes with no characters animated in XSI. ;)

 

One thing that is a turn off when it comes to Maxwell, there is no possibility to have passes. (Not at the moment, dunno if it’s ever going to be possible)

So that means you can’t isolate a specular or a reflection.

Speculars, reflections, refractions, diffuse, ambient occlusion etc, were all invented for rendering 3D to mimic reality. Now because Maxwell is physically based, and uses real-life material calculations, it doesn’t take things apart. Everything needs to be rendered in one shot. Might not be the best when the director wants a change in the tint of this object or less reflection on that character’s helmet…

 

Anyway, something like that….Sorry I am poor at explaining things…

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel
Sent: August 30, 2006 11:21 AM
To: XSI(at)Softimage.COM
Subject: Re: Final Render Stage-2

 

Cool.  Motion blur and DOF stuff was pretty cool.  Hell of a lot fast than MR from the looks of it....especially with DOF.  Sure would be nice to have another renderer within XSI somehow.  I know with things like Point Oven we can move everything to another "package" and use it there but it just seems kind of weird and scary that we are "locked" into one renderer at the moment.  Don't get me wrong, I love MR and its integration, just would be nice to have more options.  On a similar note, can XSI work with the Maxwell renderer?  I imagine you just export obj or something into the standalone?  Any word if there is a plugin for XSI coming out?

Kris

Marc-Andre Carbonneau wrote:

FYI, videos of FR Stage-2 for Maya

 

http://www.cebasusa.com/finalRender%20Stage-2%20for%20Maya/finalRender%20for%20Maya%20Stage-2.html

 

 

Marc-André Carbonneau

FX artist Cinematics

Ubisoft Montréal

“Ce qui effets est fait.”

 


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