I spoke to the Next Limit guys at Siggraph
about having a real exporter from XSI to Maxwell and they told me they are
going to work on it. Hope it’s true. For now you can just bring in .obj
and make beautiful scenes with no characters animated in XSI. ;)
One thing that is a turn off when it comes
to Maxwell, there is no possibility to have passes. (Not at the moment, dunno
if it’s ever going to be possible)
So that means you can’t isolate a
specular or a reflection.
Speculars, reflections, refractions, diffuse,
ambient occlusion etc, were all invented for rendering 3D to mimic reality. Now
because Maxwell is physically based, and uses real-life material calculations,
it doesn’t take things apart. Everything needs to be rendered in one
shot. Might not be the best when the director wants a change in the tint of
this object or less reflection on that character’s helmet…
Anyway, something like that….Sorry I
am poor at explaining things…
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel
Sent: August 30, 2006 11:21 AM
To: XSI(at)Softimage.COM
Subject: Re: Final Render Stage-2
Cool. Motion blur and DOF stuff was pretty
cool. Hell of a lot fast than MR from the looks of it....especially with
DOF. Sure would be nice to have another renderer within XSI
somehow. I know with things like Point Oven we can move everything to
another "package" and use it there but it just seems kind of weird
and scary that we are "locked" into one renderer at the moment.
Don't get me wrong, I love MR and its integration, just would be nice to have
more options. On a similar note, can XSI work with the Maxwell
renderer? I imagine you just export obj or something into the
standalone? Any word if there is a plugin for XSI coming out?
Kris
Marc-Andre Carbonneau wrote:
FYI, videos of FR Stage-2 for Maya
http://www.cebasusa.com/finalRender%20Stage-2%20for%20Maya/finalRender%20for%20Maya%20Stage-2.html
Marc-André
Carbonneau
FX artist
Cinematics
Ubisoft
Montréal
“Ce qui effets
est fait.”