Yeah, UVs should come in ok I think. If you want to move mesh, uv and
animation into Maya, use Point Oven......really awesome. You will have
to buy a license of it for Maya though. It comes with XSI.
Kris
Rob Wuijster wrote:
Hi all,
Does anybody has some good tips moving geometry over to Maya from XSI??
Will the say -the obj format- keep the UV's etc. correctly? I still
prefer XSI over modeling and texturing and was hoping this would be a
simple task...
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi