Re: XSI to Maya, geometry and UV's, what will survive....

Date : Thu, 31 Aug 2006 11:15:46 -0400
To : XSI(at)Softimage.COM
From : Kris Rivel <kris(at)krisrivel.com>
Subject : Re: XSI to Maya, geometry and UV's, what will survive....
Yeah, UVs should come in ok I think. If you want to move mesh, uv and animation into Maya, use Point Oven......really awesome. You will have to buy a license of it for Maya though. It comes with XSI.

Kris

Rob Wuijster wrote:
Hi all,

Does anybody has some good tips moving geometry over to Maya from XSI??
Will the say -the obj format- keep the UV's etc. correctly? I still prefer XSI over modeling and texturing and was hoping this would be a simple task...



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