The feature isn't exposed in XSI.
If I remember correctly, there was a shader doing this called : Ctrl_aliasing
Harry Bardak
TD / Compositor.
Http://perso.wanadoo.fr/harry.bardak/
+33 6 76 63 35 54
+44 781 661 4147
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> Date: Thu, 31 Aug 2006 11:06:30 -0400
> From: bmillerxsilist(at)gmail.com
> To: xsi(at)Softimage.COM
> Subject: per-object samples in mental ray?
>
> Hi all,
> anybody know how to set mental ray's per-object sampling in XSI? Is this feature exposed?
> I've got a problem with a high contrast, smaller than a pixel object that blinks pretty badly unless the min samples is very high. I can't afford the render times (of course) to render it correctly but I think that setting high sampling for just that object would do the trick.
> cheers,
> Brett
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