.obj works, but only for single UV sets. .xsi does multiple UVs and is better at also keeping the hierarchy etc. intact. Hard edges are usually lost ith both, though.
I routinely use .xsi to go between Maya and XSI. If that fails XSI5 has Pointoven support, which might do the trick for you.
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Matthias Worch
http://www.worch.com
RW> Hi all,
RW> Does anybody has some good tips moving geometry over to Maya from XSI??
RW> Will the say -the obj format- keep the UV's etc. correctly? I still
RW> prefer XSI over modeling and texturing and was hoping this would be a
RW> simple task...
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