Re: per-object samples in mental ray?

Date : Thu, 31 Aug 2006 17:23:55 +0200
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: per-object samples in mental ray?
You are looking for something like with maya scanline renderer don't you ? I don't think it is possible with Mental Ray.

You could try rasterize mode maybe ?

Cheers

--
Guillaume Laforge
freelance TD | cg Artist
my new blog ! http://vol2blog.blogspot.com/

On 8/31/06, B Miller < bmillerxsilist(at)gmail.com> wrote:
Hi all,

anybody know how to set mental ray's per-object sampling in XSI? Is this feature exposed?

I've got a problem with a high contrast, smaller than a pixel object that blinks pretty badly unless the min samples is very high. I can't afford the render times (of course) to render it correctly but I think that setting high sampling for just that object would do the trick.

cheers,

Brett





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