Per-object sampling doesn’t kick in
unless the object is actually hit. It also breaks down miserably for motion
blur which. All in all, we were advised by mental not to expose it at all.
You could try using the rasterizer
instead, that’ll ensure that every polygon is rendered.
- ½
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of B Miller
Sent: 31-Aug-06 11:06
To: xsi
Subject: per-object samples in
mental ray?
Hi all,
anybody know how to set mental ray's per-object sampling in XSI? Is this
feature exposed?
I've got a problem with a high contrast, smaller than a pixel object that
blinks pretty badly unless the min samples is very high. I can't afford the
render times (of course) to render it correctly but I think that setting high
sampling for just that object would do the trick.
cheers,
Brett