RE: per-object samples in mental ray?

Date : Thu, 31 Aug 2006 10:25:24 -0500 (CDT)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : RE: per-object samples in mental ray?
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of B Miller

I've got a problem with a high contrast, smaller than a pixel object that blinks pretty badly unless the min samples is very high. I can't afford the render times (of course) to render it correctly but I think that setting high sampling for just that object would do the trick.


On Thu, 31 Aug 2006, Halfdan Ingvarsson wrote:


You could try using the rasterizer instead, that'll ensure that every polygon is rendered.


Yeah, crank up the pixel samples (like 30-40 if need be). Keep the shading samples as low as you can get away with (often 5-10).


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