Re: per-object samples in mental ray?

Date : Thu, 31 Aug 2006 11:23:21 -0400
To : XSI(at)Softimage.COM
From : "B Miller" <bmillerxsilist(at)gmail.com>
Subject : Re: per-object samples in mental ray?
interesting.. i'll give it a shot

thanks,

Brett


On 8/31/06, Halfdan Ingvarsson <hingvars(at)softimage.com > wrote:

Per-object sampling doesn't kick in unless the object is actually hit. It also breaks down miserably for motion blur which. All in all, we were advised by mental not to expose it at all.

 

You could try using the rasterizer instead, that'll ensure that every polygon is rendered.

 

 - ½

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of B Miller
Sent: 31-Aug-06 11:06
To: xsi
Subject: per-object samples in mental ray?

 

Hi all,

anybody know how to set mental ray's per-object sampling in XSI? Is this feature exposed?

I've got a problem with a high contrast, smaller than a pixel object that blinks pretty badly unless the min samples is very high. I can't afford the render times (of course) to render it correctly but I think that setting high sampling for just that object would do the trick.

cheers,

Brett



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