Can you render the object separately with the high settings and comp it?
Cheers,
Thomas Helzle
On Thu, 31 Aug 2006 17:16:42 +0200, Halfdan Ingvarsson <hingvars(at)Softimage.COM> wrote:
> Per-object sampling doesn't kick in unless the object is actually hit. It also breaks down miserably for motion blur which. All in all, we were advised by mental not to expose it at all.
>
>
> You could try using the rasterizer instead, that'll ensure that every polygon is rendered.
>
>
> - Â
>
>
> ________________________________
>
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of B Miller
> Sent: 31-Aug-06 11:06
> To: xsi
> Subject: per-object samples in mental ray?
>
>
> Hi all,
>
> anybody know how to set mental ray's per-object sampling in XSI? Is this feature exposed?
>
> I've got a problem with a high contrast, smaller than a pixel object that blinks pretty badly unless the min samples is very high. I can't afford the render times (of course) to render it correctly but I think that setting high sampling for just that object would do the trick.
>
> cheers,
>
> Brett
>
>
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