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actually, on that note...
does anybody have a technique for arbitrary displacement in mental ray, i.e. not necessarily along the surface normal? This was a big topic not long ago in the PRman circles and I wonder if the same thing is possible in metal ray?
B
On 8/31/06, B Miller <bmillerxsilist(at)gmail.com> wrote:
have you tried a displacement map?
Brett
On 8/31/06, Kris Rivel <
kris(at)krisrivel.com> wrote:
Is there any alternative so Helge's magnet tool? I tried using it but its constantly crashing on me. It seems to only work with very low res
meshes. I'm trying it on a sphere with a bit more detail and its not working. I thought I saw something similar to his magnet tool posted here awhile back but I can't find it. I'm basically looking to push
geometry inwards like a peg pushing on a balloon. The peg moves around so the deformation needs to follow the peg. I trying using volume deforms on nulls that are driving the surface but that doesn't give me quite the same effect. Soft bodies are too unpredictable and
uncontrollable. I tried using lattice as well but thats not quite responding accurately enough. This is one type of deformer XSI really needs...could be very handy.
Kris
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