This one rears it’s head again. I optimised a good
deal by going through model and reducing texture sizes but I’m getting
this thing where static textures are being reloaded every frame. If it weren’t
for this I’d be getting close to real time rendering. There must be
a way to stop this, surely?
I’m also finding, and whether this is part of the same
thing or not, that shots which regularly start at around 4-5 seconds a frame
suddenly speed up at around 90 to close on real time. This, of course, may be a
system caching thing. Dunno.
There are no deformations in this shot, none at all.
If anyone has any thoughts it would be greatly appreciated.

www.kim-aldis.co.uk | kim(at)aldis.org.uk