optimising for OGL, again

Date : Thu, 31 Aug 2006 20:48:17 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : optimising for OGL, again

This one rears it’s head again. I optimised a good deal by going through model and reducing texture sizes but I’m getting this thing where static textures are being reloaded every frame. If it weren’t for this I’d be getting close to real time rendering.  There must be a way to stop this, surely?

 

I’m also finding, and whether this is part of the same thing or not, that shots which regularly start at around 4-5 seconds a frame suddenly speed up at around 90 to close on real time. This, of course, may be a system caching thing. Dunno.

 

There are no deformations in this shot, none at all.

 

If anyone has any thoughts it would be greatly appreciated.

 

 

 

www.kim-aldis.co.uk   |   kim(at)aldis.org.uk

 


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