RE: optimising for OGL, again

Date : Thu, 31 Aug 2006 22:35:29 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: optimising for OGL, again
No, just straight textures, .pic

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Luc-Eric Rousseau
> Sent: 31 August 2006 21:00
> To: XSI(at)Softimage.COM
> Subject: RE: optimising for OGL, again
> 
> are you using image clip effects?
> 
> -----Original Message-----
> From: kim aldis
> 
> This one rears it's head again. I optimised a good deal by going
> through model and reducing texture sizes but I'm getting this thing
> where static textures are being reloaded every frame. If it weren't for
> this I'd be getting close to real time rendering.  There must be a way
> to stop this, surely?
> 
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