RE: optimising for OGL, again

Date : Thu, 31 Aug 2006 17:57:54 -0400
To : <XSI(at)Softimage.COM>
From : "Luc-Eric Rousseau" <lucer(at)Softimage.COM>
Subject : RE: optimising for OGL, again
the only information I can provide on the subject is : It shouldn't reload static textures. it will only reload images for each frame if animation is detected.  Animation could be any animated parameters on the image clip down, or anything driving these parameters or data, including scripted op or fxtree.

> From: kim aldis
> No, just straight textures, .pic
> 
> > From: Luc-Eric Rousseau

> > are you using image clip effects?
> > 
> > From: kim aldis
> > 
> > This one rears it's head again. I optimised a good deal by going
> > through model and reducing texture sizes but I'm getting this thing
> > where static textures are being reloaded every frame. If it 
> > weren't for this I'd be getting close to real time rendering.  There 
> > must be a way to stop this, surely?

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