RE: optimising for OGL, again

Date : Fri, 1 Sep 2006 08:54:09 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: optimising for OGL, again
Dug down a bit. These models were all baked from a light map. The sources
are all writeable image sources. That would be it, I guess.



> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Luc-Eric Rousseau
> Sent: 31 August 2006 22:58
> To: XSI(at)Softimage.COM
> Subject: RE: optimising for OGL, again
> 
> the only information I can provide on the subject is : It shouldn't
> reload static textures. it will only reload images for each frame if
> animation is detected.  Animation could be any animated parameters on
> the image clip down, or anything driving these parameters or data,
> including scripted op or fxtree.
> 
> > From: kim aldis
> > No, just straight textures, .pic
> >
> > > From: Luc-Eric Rousseau
> 
> > > are you using image clip effects?
> > >
> > > From: kim aldis
> > >
> > > This one rears it's head again. I optimised a good deal by going
> > > through model and reducing texture sizes but I'm getting this thing
> > > where static textures are being reloaded every frame. If it weren't
> > > for this I'd be getting close to real time rendering.  There must
> be
> > > a way to stop this, surely?
> 
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