That's a good question. Since students often chose software on the
latest movie, I think that XSI needs to get some heavy features behind
it (as the core application)... but that is difficult since few people
use it...
catch 22
And for XSI to be used more in feature film they need (and this is my
point of view even though I have NEVER worked on a CG heavy film.. so
take it with a grain of salt).
1.) Open up for renderman compliant engines
2.) Get their act together with particles
3.) Dont make the SDK docs a life long search
4.) Improve the IK tools
But I might be wrong, perhaps the problem also lies else where. Would
be fun to hear what the RSP people has to say since they used 3delight
over mental ray.
regards
stefan andersson
On 9/4/06, kim aldis <kim(at)aldis.org.uk> wrote:
So here's a question. If there were XSI trainging courses available, would
people take them and what sort of course would they expect, both in terms of
content and attendability? When I say would people take them I mean is there
enough interest in XSI amongst people who don't use it to make them take
courses and add to their skillset?
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