The renderman thing I agree with, the others I thing are minor points, the
kind of thing you could go head to head against niggles in other software
and still come out ahead of the game. The main obstruction to take up at the
large, existing studios though, apart from recruitment which we've already
discussed, is to do with the sanctity of existing pipelines and the
implications of even small changes. If I was a large studio I wouldn't want
to even go near that one. I just think it's difficult to make any change
under those circumstances, regardless of the quality or otherwise of the
software you choose.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Stefan Andersson
> Sent: 04 September 2006 10:47
> To: XSI(at)Softimage.COM
> Subject: Re: XSI Hiring
>
> And for XSI to be used more in feature film they need (and this is my
> point of view even though I have NEVER worked on a CG heavy film.. so
> take it with a grain of salt).
>
> 1.) Open up for renderman compliant engines
> 2.) Get their act together with particles
> 3.) Dont make the SDK docs a life long search
> 4.) Improve the IK tools
>
---
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