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I have a specific scenario where it looks like
Zbump doesn't pick up a specific texture projection, but some leftover stuff
which produces artifacts in the bumpmap. I use the exact same UVW projection as
for the colormap on a character but the bumpmap is projected differently. Trying
to nail it down I have created a brand new XY projection which yields the exact
same result. Is there something specific to be aware of when using Zbump and
multiple projections? I have used it quite extensively but never ran into this
one before.
Thanks!
Morten Bartholdy 3D & VFX
Artist
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