This appears to be related to the envelope op on
the character - if I remove that, Zbump looks right, and XSI's bumpmap generator
also looks right so currewntly that is my workaround. I have tried changing
texture op and envelope op order without succes. Anyone have a good tip on this
one?
----- Original Message -----
Sent: Monday, September 04, 2006 3:22
PM
Subject: Zbump weirdness
I have a specific scenario where it looks like
Zbump doesn't pick up a specific texture projection, but some leftover stuff
which produces artifacts in the bumpmap. I use the exact same UVW projection
as for the colormap on a character but the bumpmap is projected differently.
Trying to nail it down I have created a brand new XY projection which yields
the exact same result. Is there something specific to be aware of when using
Zbump and multiple projections? I have used it quite extensively but never ran
into this one before.
Thanks!
Morten Bartholdy
3D & VFX
Artist