Re: Zbump weirdness - update

Date : Mon, 4 Sep 2006 16:17:45 +0200
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Re: Zbump weirdness - update
This appears to be related to the envelope op on the character - if I remove that, Zbump looks right, and XSI's bumpmap generator also looks right so currewntly that is my workaround. I have tried changing texture op and envelope op order without succes. Anyone have a good tip on this one?
 
- Morten
 
 
 
----- Original Message -----
Sent: Monday, September 04, 2006 3:22 PM
Subject: Zbump weirdness

I have a specific scenario where it looks like Zbump doesn't pick up a specific texture projection, but some leftover stuff which produces artifacts in the bumpmap. I use the exact same UVW projection as for the colormap on a character but the bumpmap is projected differently. Trying to nail it down I have created a brand new XY projection which yields the exact same result. Is there something specific to be aware of when using Zbump and multiple projections? I have used it quite extensively but never ran into this one before.
 
Thanks!
 
Morten Bartholdy
3D & VFX Artist
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