Re: Zbump weirdness - update

Date : Mon, 4 Sep 2006 10:40:31 -0400 (EDT)
To : XSI(at)Softimage.COM
From : "Ben Rogall" <brogall(at)excite.com>
Subject : Re: Zbump weirdness - update



Hi Morten, what would be the simplest way to create a scene to reproduce this? Or do you have one you could send or post?

Ben




This appears to be related to the envelope op on 
the character - if I remove that, Zbump looks right, and XSI's bumpmap generator 
also looks right so currewntly that is my workaround. I have tried changing 
texture op and envelope op order without succes. Anyone have a good tip on this 
one?
 
- Morten
 
 
 

  ----- Original Message ----- 
  From: 
  Morten 
  Bartholdy 
  To: XSI(at)Softimage.COM 
  Sent: Monday, September 04, 2006 3:22 
  PM
  Subject: Zbump weirdness
  
  I have a specific scenario where it looks like 
  Zbump doesn't pick up a specific texture projection, but some leftover stuff 
  which produces artifacts in the bumpmap. I use the exact same UVW projection 
  as for the colormap on a character but the bumpmap is projected differently. 
  Trying to nail it down I have created a brand new XY projection which yields 
  the exact same result. Is there something specific to be aware of when using 
  Zbump and multiple projections? I have used it quite extensively but never ran 
  into this one before.
   
  Thanks!
   
  Morten Bartholdy3D & VFX 
  Artist


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