Re: Zbump weirdness - update

Date : Mon, 4 Sep 2006 16:59:51 +0200
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Re: Zbump weirdness - update
Ill clean up a scene and get the offending piece off to you, Ben.

MB



----- Original Message ----- From: "Ben Rogall" <brogall(at)excite.com>
To: <XSI(at)Softimage.COM>
Sent: Monday, September 04, 2006 4:40 PM
Subject: Re: Zbump weirdness - update







Hi Morten, what would be the simplest way to create a scene to reproduce this? Or do you have one you could send or post?

Ben




This appears to be related to the envelope op on
the character - if I remove that, Zbump looks right, and XSI's bumpmap generator
also looks right so currewntly that is my workaround. I have tried changing
texture op and envelope op order without succes. Anyone have a good tip on this
one?


- Morten




----- Original Message ----- From:
Morten
Bartholdy
To: XSI(at)Softimage.COM
Sent: Monday, September 04, 2006 3:22
PM
Subject: Zbump weirdness


I have a specific scenario where it looks like
Zbump doesn't pick up a specific texture projection, but some leftover stuff
which produces artifacts in the bumpmap. I use the exact same UVW projection
as for the colormap on a character but the bumpmap is projected differently.
Trying to nail it down I have created a brand new XY projection which yields
the exact same result. Is there something specific to be aware of when using
Zbump and multiple projections? I have used it quite extensively but never ran
into this one before.


 Thanks!

 Morten Bartholdy3D & VFX
 Artist


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