Re: FXTree and C++

Date : Tue, 5 Sep 2006 14:53:02 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: FXTree and C++
Hi Guy,

Thanks for the pointer - reading through the docs (aside from having
trouble holding down my lunch while looking at this elephant man code)
am I to read that to implement this
var oFxTrees = ActiveSceneRoot.Properties.Filter("FxTree")

I need to get a CRef of the CRefArray return by
Application().GetActiveSceneRoot().GetProperties()
(can I even get a CRef to a CRefArray?)
I'll then need to take that and use the call
function from the CComAPIHandler class to run the filter method with
the argument FxTree?

Cheers,

Alan.

On 9/5/06, Guy Rabiller <guy(at)alamaison.fr> wrote:

Hey Alan,

as usual with missing classes from the Cpp SDK, you have to use the
CComAPIHandler Class.

With it then you can access every properties and methods described in
the scripting documentation.

--
guy rabiller | 3d technical director (at) LaMaison


Alan Jones a écrit : > Thanks to Guillaume for a bit of jscript to kick it off. I'm trying to > translate it over to C++ at the moment and it's showing some problems. > First one I've hit is trying to use CRefArray's Filter command - I > can't find a mention of a type for FXTree nodes anywhere in the docs. >> From what I've seen there is no siFXTree - anyone know if there is any > support for FXTrees in C++? > > The wiki says the page has tips for C++ and scripting on the FXTree > page, but I've only seen scripting examples there. > > Cheers, > > Alan. > > On 9/5/06, Alan Jones <skyphyr(at)gmail.com> wrote: >> Hi All, >> >> Just wanting to check I haven't missed anything obvious, but I >> couldn't find anything more than an siClassID for dealing with FXTrees >> in C++. >> >> How do the three other C++ XSI coders out there deal with FXTrees? >> >> Cheers, >> >> Alan. >> > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in > body: > unsubscribe xsi >



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