Yeah, but I'll already have the CRefArray from the C++ API and the
CRefArray is what I want to run the filter on, but because there's no
type in the C++ API I need to run the filter through the
CComAPIHandler.
Or do I have to start a level up at the GetActiveSceneRoot and use
that in the CComAPIHandler to get the properties and then use the
object returned by the CComAPIHandler to run the filter?
Cheers,
Alan.
On 9/5/06, Guy Rabiller <guy(at)alamaison.fr> wrote:
If you query for properties you should recieve a CRefArray directly.
As the siFxTreeID is exposed you should get a valid CRef but only usable
through the CComAPIHandler.
--
guy rabiller | 3d technical director (at) LaMaison
Alan Jones a écrit :
> Hi Guy,
>
> Thanks for the pointer - reading through the docs (aside from having
> trouble holding down my lunch while looking at this elephant man code)
> am I to read that to implement this
> var oFxTrees = ActiveSceneRoot.Properties.Filter("FxTree")
>
> I need to get a CRef of the CRefArray return by
> Application().GetActiveSceneRoot().GetProperties()
> (can I even get a CRef to a CRefArray?)
> I'll then need to take that and use the call
> function from the CComAPIHandler class to run the filter method with
> the argument FxTree?
>
> Cheers,
>
> Alan.
>
> On 9/5/06, Guy Rabiller <guy(at)alamaison.fr> wrote:
>>
>> Hey Alan,
>>
>> as usual with missing classes from the Cpp SDK, you have to use the
>> CComAPIHandler Class.
>>
>> With it then you can access every properties and methods described in
>> the scripting documentation.
>>
>> --
>> guy rabiller | 3d technical director (at) LaMaison
>>
>>
>> Alan Jones a écrit :
>> > Thanks to Guillaume for a bit of jscript to kick it off. I'm trying to
>> > translate it over to C++ at the moment and it's showing some problems.
>> > First one I've hit is trying to use CRefArray's Filter command - I
>> > can't find a mention of a type for FXTree nodes anywhere in the docs.
>> >> From what I've seen there is no siFXTree - anyone know if there is
>> any
>> > support for FXTrees in C++?
>> >
>> > The wiki says the page has tips for C++ and scripting on the FXTree
>> > page, but I've only seen scripting examples there.
>> >
>> > Cheers,
>> >
>> > Alan.
>> >
>> > On 9/5/06, Alan Jones <skyphyr(at)gmail.com> wrote:
>> >> Hi All,
>> >>
>> >> Just wanting to check I haven't missed anything obvious, but I
>> >> couldn't find anything more than an siClassID for dealing with
>> FXTrees
>> >> in C++.
>> >>
>> >> How do the three other C++ XSI coders out there deal with FXTrees?
>> >>
>> >> Cheers,
>> >>
>> >> Alan.
>> >>
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