There is a tool for Maya available on highend3d.com, that does exactly
what you want.
I can't remember the name though.
Maybe you have Maya or can take a look at the mel code to get the idea
how to do in in XSI....
Kai
David Gallagher schrieb:
Does anyone know of a solution for vertex reordering on a model?
Let's say you chopped a model in half and made big changes then
reattached. So the point order is totally different than before, but you
need all the vertices that match to have the same vertex number as
before.
Alternatively, a solution for snapping all points of one model onto the
visually corresponding points of a similar model but with a different
vertex order?
Many thanks,
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