Thanks for the idea, but it doesnt work.
The difference of the planet and ship are not real world measures.
Ships is way bigger in the scale as normaly, you can see the curvy
horizont where to the waves are dissapearing. Planet also has fractial
waves...blending two of those will become sort of a isssue.
I thought RW can be a big help but instead it has become more of a pain
since the documentation about this workflow is nowhere near where it
could be useful. So I was hoping maybe someone here has played around
with the RW & custom objects, I know it is not xsi thing but this
subject is sorta interesting to all of us, isnt it? :p
-Tony
peter boeykens wrote:
can't you just simulate a rectangle of water around where the boat is,
and do the rest of the planet as a seperate object, and blend the two
with transparency map?
surely the boat doesnt affect the water all over the planet? or
perhaps it does?
Hey guys,
does someone of you has experience with RealWave and custom objects?
I need to do a sphere like planet what is covered only with water and
where one ship is sailing(camera fly in from space). Due perspective
problems I can not use plane which is RealWave default object.
RealFlow manual is full of holes and at first impression the RealWave
workflow with custom objects seems to be not at all so intuitive as
it is for default RealWave mesh.
Can any of you guys give tips about this topic?
Thanks,
Tony
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