Re: custom RealWave object
| Date : Mon, 18 Sep 2006 19:09:28 +0300 |
| To : XSI(at)Softimage.COM |
| From : Tauno Ööbik <tauno(at)joonisfilm.ee> |
| Subject : Re: custom RealWave object |
|
Few days ago I decided to leave the custom object thing as it is. No
time to experiment that much with it. First I had an idea to just export out the RW waves texture from a planar mesh, and use that as a displacement on a sphere. That of course didnt bring any success since RW texture export seems to live a life of its own. Producing weird artifacts. So I dropped that idea. Half a day gone... Next I had an idea to bring in a RW animation on planar mesh to XSI and extract a depth map from there. So that I could use that texture as a displacement on a sphere. Of course again no luck! Rendermap just outputs black image and log shows following error sometimes(producing all other maps works fine, only depth map doesnt seem to work): RegenerateMaps("Realwave01.RenderMap"); After waisting way too much time on these freaky problems we decided to export whole thing into max with Point Oven and use its depth map function. And guess what, it works! I also tried to import same scene back into XSI but still it doesnt work. Thank god we also can use Max, just happy that work can continue... Thanks for all the inputs, still the error what XSI produced is what interests me mostly here. Cheers, Tony Pingo wrote: Hey. how about making the waves/wake on a plane (standard procedure in rf/rw) and then deforming or wrapping the whole thing into a sphere - or just half way around (backside not important I guess) |
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- custom RealWave object
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