Sorry, that definately works over here:
var Torus = ActiveSceneRoot.AddGeometry("Torus", "MeshSurface");
SaveKey(Torus.RotX);
LogMessage(Torus.RotX.Source);
//INFO : FCurve
It's not like you have been keyframing in global space, have you?
-André
Morgan Evans wrote:
Hi there,
I'm trying to access Rotation fcurves using scripting.
I can access the translation fcurves fine with code such as.....
var test = Selection(0).posx.Source
I've tried Selection(0).rotx.Source and ori.euler.rotx etc but I can't
seem to access them. I'm sure it's a simple answer, but if anyone can
point me in the right direction that'd be great.
Ta
Morgan
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