Re: Accessing Rotation fcurves

Date : Tue, 19 Sep 2006 12:31:52 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Accessing Rotation fcurves
Sorry, that definately works over here:

var Torus = ActiveSceneRoot.AddGeometry("Torus", "MeshSurface");
SaveKey(Torus.RotX);
LogMessage(Torus.RotX.Source);
//INFO : FCurve

It's not like you have been keyframing in global space, have you?

   -André


Morgan Evans wrote:
Hi there,

I'm trying to access Rotation fcurves using scripting.

I can access the translation fcurves fine with code such as.....

var test = Selection(0).posx.Source

I've tried Selection(0).rotx.Source and ori.euler.rotx etc but I can't
seem to access them. I'm sure it's a simple answer, but if anyone can
point me in the right direction that'd be great.

Ta

Morgan

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