Re: offsetting an images UV coordinates

Date : Tue, 19 Sep 2006 16:39:02 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: offsetting an images UV coordinates
There's another option for what you're after.

Nodes->Map lookups->image lookup

And drive it with a nodes->texture space generator->projection run
through a nodes->texture space controller->edit

Cheers,

Alan.

On 9/19/06, Steven Caron <carons(at)gmail.com> wrote:
This works, but per projection. i need it for per image accessing a
projection. i guess i could dup the projections and mod each one

thanks alan

steven


On 9/19/06, Alan Jones <skyphyr(at)gmail.com> wrote: > On the texture projections PPG there's a translate option - tried setting U to -1?

Cheers,

Alan.

On 9/19/06, Steven Caron <carons(at)gmail.com> wrote:
> Hey
>
> I am working with artists outside of XSI. they are taking a group of UVs
for
> a single map and offsetting them by 1 in U.
>
> back in XSI i am trying to use the image node to remap the coordinates...
> using UV Remap section on the advanced tab
>
> if i take the first parameter on the minimum side and put 1 there and then
> put 2 in the first parameter on the maximum side. i dont get what i
expect.
> what i get is nothing
>
> am i using these parameters incorrectly?
>
> if i put 2 in the minimum and 1 in the maximum i get my image, just
> backwards. which makes perfect sense, but for whatever reason using
positive
> numbers to push the UV space to the right isn't working. any ideas?
>
> steven
>
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