64 bit and OGL performance

Date : Wed, 20 Sep 2006 12:22:41 -0400
To : <xsi(at)Softimage.COM>
From : "Wayne Williams" <wayne(at)tripwireinteractive.com>
Subject : 64 bit and OGL performance
Hey guys,
I'm having to work with Max a good bit lately for a game dev company and showing off XSI's next gen poly count handling abilities. One of my coworkers thinks that the 64bit version of Max is going to cure our next gen poly count viewport interactivity woes but I'm wondering if that will be the case. I thought the OGL performance was something completely different than 64bit performance. Are the two intrinsically intertwined? Thanks for any info or links to info you can provide. Cheers.
-Wayne


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