Hey guys,
I'm having to work with Max a good bit lately for a game dev company and
showing off XSI's next gen poly count handling abilities. One of my
coworkers thinks that the 64bit version of Max is going to cure our next gen
poly count viewport interactivity woes but I'm wondering if that will be the
case. I thought the OGL performance was something completely different than
64bit performance. Are the two intrinsically intertwined? Thanks for any
info or links to info you can provide. Cheers.
-Wayne
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