Re: 64 bit and OGL performance

Date : Wed, 20 Sep 2006 12:52:07 -0400
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <wayne(at)tripwireinteractive.com>
Subject : Re: 64 bit and OGL performance
Thanks Alan. I figured as much.

----- Original Message ----- From: "Alan Jones" <skyphyr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, September 20, 2006 12:32 PM
Subject: Re: 64 bit and OGL performance



They're separate - 64bit won't be a magical mystical cure to all your issues.

XSI is still the best performer for working with high poly counts on 32/64 bit.

Cheers,

Alan.

On 9/20/06, Wayne Williams <wayne(at)tripwireinteractive.com> wrote:
Hey guys,
I'm having to work with Max a good bit lately for a game dev company and
showing off XSI's next gen poly count handling abilities. One of my
coworkers thinks that the 64bit version of Max is going to cure our next gen
poly count viewport interactivity woes but I'm wondering if that will be the
case. I thought the OGL performance was something completely different than
64bit performance. Are the two intrinsically intertwined? Thanks for any
info or links to info you can provide. Cheers.
-Wayne


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