Dave,
Any chance you could cut and paste the script to the body of the e-mail?
Thanks
Andre
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of David Gallagher
Sent: September 20, 2006 3:46 PM
To: XSI(at)Softimage.COM
Subject: Re: Changing the base shape?
Hopefully no one will mind an attachment...
Here you go!
Thanks Juan! This script saved my bacon.
greg punchatz wrote:
> Hey David,
> This is EXACTLY what I want to do! If you could send me the script
> that would be great!
>
> PS Its good to see you around again!
>
>
> /*GREG PUNCHATZ*
> *SR CREATIVE DIRECTOR*/
> <http://www.janimation.com>
>
>
>
>
>
>
> David Gallagher wrote:
>
>> greg punchatz wrote:
>>
>>> Here is a little question for you folks, I have a head model with
>>> all its shapes done. I have used this same head for many projects
>>> and what I have done in the past was add a new pesonality shape to
>>> the list and used the old expressions on top of that. That works OK,
>>> but some of the shapes do not hold up with the new shape mixed in
>>> and I would like to tweak each old shape in the shape manager but I
>>> would like to do that to the result of each expression but with the
>>> head mixed in. Right now I can only tweak the shapes while the are
>>> in there original base shape in the shape manager. It seems to me if
>>> I could move all the points into the new shape while in modeling
>>> with a script or something mode then freeze the results it might
>>> give me what I am looking for. I used to have a script that copied a
>>> shape in this method but I don't remember if solved this issue.
>>>
>>>
>>>
>>
>> Shape Manager limits the blend shape creation process. But this can
>> be done just using the mixer/interface.
>>
>> Juan Brockhaus wrote a script that just uses movepoints to make a
>> bunch of selected points on one model snap (relatively) to the points
>> on another, point by point. It's slow but that way they get in the
>> stack properly. I can send that out if you want.
>>
>> One possibility is to use it in modeling mode to change the shape, so
>> instead of adding a new shape for your different personalities or
>> actors, you can change the base head. This might give you better
>> mixing results because the points will offset from a different
>> starting point, but it will change all your modeled shapes --
>> possibly for the better.
>>
>>
>>> Yes I know gator might get me close as well but I think this other
>>> way might give better results.
>>> --
>>> /*GREG PUNCHATZ*
>>> *SR CREATIVE DIRECTOR*/
>>> <http://www.janimation.com>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>
--
David Gallagher
Animator, Blue Sky Studios
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