RE: Changing the base shape?

Date : Wed, 20 Sep 2006 16:07:58 -0400
To : <XSI(at)Softimage.COM>
From : "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
Subject : RE: Changing the base shape?
Dave,

Any chance you could cut and paste the script to the body of the e-mail?

Thanks

Andre

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of David Gallagher
Sent: September 20, 2006 3:46 PM
To: XSI(at)Softimage.COM
Subject: Re: Changing the base shape?


Hopefully no one will mind an attachment...

Here you go!

Thanks Juan! This script saved my bacon.

greg punchatz wrote:

> Hey David,
> This is EXACTLY what I want to do! If you could send me the script 
> that would be great!
>
> PS Its good to see you around again!
>
>
> /*GREG PUNCHATZ*
> *SR CREATIVE DIRECTOR*/
> <http://www.janimation.com>
>
>
>
>
>
>
> David Gallagher wrote:
>
>> greg punchatz wrote:
>>
>>> Here is a little question for you folks, I have a head model with 
>>> all its shapes done. I have used this same head for many projects 
>>> and what I have done in the past was add a new pesonality shape to 
>>> the list and used the old expressions on top of that. That works OK,

>>> but some of the shapes do not hold up with the new shape mixed in 
>>> and I would like to tweak each old shape in the shape manager but I 
>>> would like to do that to the result of each expression but with the 
>>> head mixed in. Right now I can only tweak the shapes while the are 
>>> in there original base shape in the shape manager. It seems to me if

>>> I could move all the points into the new shape while in modeling 
>>> with a script or something mode then freeze the results it might 
>>> give me what I am looking for. I used to have a script that copied a

>>> shape in this method but I don't remember if solved this issue.
>>>
>>>  
>>>
>>
>> Shape Manager limits the blend shape creation process. But this can 
>> be done just using the mixer/interface.
>>
>> Juan Brockhaus wrote a script that just uses movepoints to make a 
>> bunch of selected points on one model snap (relatively) to the points

>> on another, point by point. It's slow but that way they get in the 
>> stack properly. I can send that out if you want.
>>
>> One possibility is to use it in modeling mode to change the shape, so

>> instead of adding a new shape for your different personalities or 
>> actors, you can change the base head. This might give you better 
>> mixing results because the points will offset from a different 
>> starting point, but it will change all your modeled shapes -- 
>> possibly for the better.
>>
>>
>>> Yes I know gator might get me close as well but I think this other 
>>> way might give better results.
>>> -- 
>>> /*GREG PUNCHATZ*
>>> *SR CREATIVE DIRECTOR*/
>>> <http://www.janimation.com>
>>>
>>>
>>>
>>>
>>>  
>>>
>>
>>
>


-- 
David Gallagher
Animator, Blue Sky Studios


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