Umhh, I should have described it´s functionality obviously...
The "use backround shader" picks up the color of whatever
is behind it, e.g. the environment color or imageplane color
(whatever comes first) but also receives shadow and can
have reflections to it. It´s mostly assigned to geometry
supposed to catch shadow from a foregroundelement,
like in my case a character and "ground" things together.
I could allways render an empty pass with just the envmap
and project that back through camera onto those objects
but I was looking for something quick and dirty.
Cheers
tim
----- Original Message -----
From: "André Adam" <a_adam(at)49games.de>
To: <XSI(at)Softimage.COM>
Sent: Thursday, September 21, 2006 4:35 PM
Subject: Re: "use backround shader"?
So, what does it do?
Tim Leydecker wrote:
Hi guys,
I´m looking for the equivalent or even a superior
counterpart to Maya´s "use backround shader".
Where do I find such type in XSI?
Cheers
tim
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