i recently found the constant shader doing its job on the easy kind of
shot, where you just need a matte object.
make it black and push the alpha to 0. the you have a matte that
obscures objects but doesnt show up in alphas.
if you need it to catch shadows, plug a shadow node into the shadow of
the material node. voila...
ciao
franky
Thursday, September 21, 2006, 4:29:44 PM, you wrote:
TL> Hi guys,
TL> I´m looking for the equivalent or even a superior
TL> counterpart to Maya´s "use backround shader".
TL> Where do I find such type in XSI?
TL> Cheers
TL> tim
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