Re: "use backround shader"?
| Date : Thu, 21 Sep 2006 16:17:41 -0400 |
| To : XSI(at)Softimage.COM |
| From : Joey Ponthieux <j.g.ponthieux(at)LaRC.NASA.GOV> |
| Subject : Re: "use backround shader"? |
Tim, Is this what you are after?
CreatePrim "Grid", "MeshSurface"
ApplyShader , , , , siLetLocalMaterialsOverlap
SetValue "grid.Material.Phong.diffuse.green", 0
SetValue "grid.Material.Phong.diffuse.blue", 0.213
SetValue "grid.Material.Phong.diffuse.red", 0.548
CreatePrim "Cone", "MeshSurface"
SetValue "cone.cone.height", 2
SetValue "cone.polymsh.geom.subdivu", 16
Translate , 0, 0.685967952581877, 0, siRelative, siGlobal, siObj, siXYZ, , , , , , , , , , 0
DeselectAll
CreatePrim "Sphere", "MeshSurface"
SetValue "sphere.sphere.radius", 0.5
Translate , 1.46547779148352, 0, 0, siRelative, siGlobal, siObj, siXYZ, , , , , , , , , , 0
Translate , 0, 1.76485213125763, 0, siRelative, siGlobal, siObj, siXYZ, , , , , , , , , , 0
GetPrimLight "Infinite.Preset", "Infinite"
Rotate , 0, 102.412241730532, 0, siRelative, siLocal, siObj, siXYZ, , , , , , , , 0
Rotate , -41.7042949110134, 0, 0, siRelative, siLocal, siObj, siXYZ, , , , , , , , 0
SetValue "Infinite.light.soft_light.shadow", True
SetValue "Infinite.light.soft_light.factor", 0
SelectObj "Passes.Default_Pass.Background_Objects_Partition"
SelectObj "Passes.Default_Pass"
CreatePartition
SelectObj "cone"
CopyPaste "cone", , "Passes.Default_Pass.Partition", 1
SelectObj "Passes.Default_Pass.Partition"
AddProp "Override"
SIAddEntryToOverride "Passes.Default_Pass.Partition.Override", "cone.Scene_Material.surface", -1
SelectObj "Passes.Default_Pass.Partition.Override"
CopyPaste , "Shaders\Material\Shadow.Preset", "TransientObjectContainer"
SIConnectShaderToCnxPoint "TransientObjectContainer.Shadow", "Passes.Default_Pass.Partition.Override.material-surface", False
Joey Ponthieux NCI Information Systems Inc. NASA Langley research Center ____________________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
Tim Leydecker wrote:
Hi guys,
I´m looking for the equivalent or even a superior counterpart to Maya´s "use backround shader".
Where do I find such type in XSI?
Cheers
tim
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