Re: "use backround shader"?

Date : Mon, 25 Sep 2006 08:45:05 -0700
To : XSI(at)Softimage.COM
From : David Shirk <dshirk(at)ilm.com>
Subject : Re: "use backround shader"?
Hi Tim - this may not be as fast as maya's bg shader, but you can create the effect with a couple of nodes in the render tree:

Plug a mixer2 into the ground plane's material surface input

Plug a raytracing>refraction node into mixer base color (set refraction to 1, keep ior at 1)

Set the mixer color 1 to black (0,0,0)

Plug an illumination>shadow node into the mixer weight1 input

Inspect the shadow node, check rgb "on"


The result is that the ground plane will now transmit everything behind it and overlay shadows. Hope this helps.


-Dave


Tim Leydecker wrote:


After all, I just want the backroundcolor off the environmentmap on my groundplane plus the shadow from other objects on it, seamless. That can´t be that complicated...


-- | David Shirk | technical animator | industrial light + magic |

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