Re: wierd op-stack

Date : Tue, 26 Sep 2006 11:28:26 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: wierd op-stack
Try the suggestion of of Andy, dotXSI im-/export might very well do the trick. Models won't help (as you already experienced), they store data in a scene-like format, so the object isn't recreated from scratch as it is when being moved through the dotXSI format.

Weird bug though, btw, also never seen something alike...

   -André


Matt Lowery wrote:
I saved the scene and tried a restart but that scene is now corrupted:(

Before I did that I saved the offending mesh as a model and it re-imports to
a clean scene but has an opperator stack that looks like the attachment.
I've given up on that mesh and gone back to an old scene... Very weird
though.

m(at)

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Andy Nicholas
Sent: 26 September 2006 11:14 AM
To: XSI(at)Softimage.COM
Subject: Re: wierd op-stack

Woah! I've never seen that before!

Looks like a bug to me. Does restarting XSI help? Have you tried exporting
the object (as say dotXSI) and reimporting to see if that clears it up?

Andy


Ok this may or may not be related to my previous post, but I have an object that has a wierd opperator stack (see attached gif.) Freezing the object doesn't help. Anyone seen this before?

m(at)

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