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Vince, this is just because you have your head well
around the P-system already and TDish stuff appears to be second nature to you.
To me, being a generalist having to do all sorts of tasks, it would be wonderful
to be able to script even simple stuff like this, but I never have the time to
sit down and find out how. I need the software to be designed to make simle
things like this easy, meaning built in button functionality - not scripting,
however simple.
- Morten
----- Original Message -----
Sent: Wednesday, September 27, 2006 4:30
PM
Subject: Re: Particle obstacle
friction???
Better? Chances are that even if they do, you'll have to deal
with the same logic challenges. Give it a try, it can't be easier to do
with nodes anyways ;-)
On 9/27/06, Morten
Bartholdy < xsi(at)colorshopvfx.dk >
wrote:
Thanks Mac, I understand what you are saying
but I am afraid that is beyond me. I wish Softimage would release a better P
system soon...
- Morten
-----
Original Message -----
Sent:
Wednesday, September 27, 2006 3:08 PM
Subject:
RE: Particle obstacle friction???
I might have a
solution but it involves a little scripting…
Don't have time
to check it out right now but use the user parameter option in the ptype
ppg. Essentially create a custom user parameter call it
particle_hit_floor. Once the particle hits the floor set the value of the
user parameter, example: particle_hit_floor =30 and store the particle
rotation values. Now you can have a loop that runs and sets the rotation
to the stored values if the particle_hit_floor param = 30. or something
like that…
MAC
Now if only there also was a
mechanism built in to make them stop rotating when they lie still (one
that doesn't require scripting that is).
----- Original Message -----
Sent:
Wednesday, September 27, 2006 2:39 PM
Subject: Re:
Particle obstacle friction???
How stupid of me to not
htink of adding friction to the particles too...
Now everything works just
fine - thanks Peter!
----- Original Message
-----
Sent:
Wednesday, September 27, 2006 1:48 PM
Subject:
Re: Particle obstacle friction???
just to mak sure: you need
friction on both the obstacle and the particles (ptype >
environment > below all the forces.)
usually I put friction to
1 on the obstacle and then tweak the ptype friction to get what I
want.
also try "use particle
size for collision" to see which works best for your
case.
no need to mess with
accuracy or collision type, or rbd's
----- Original Message
-----
Sent:
Wednesday, September 27, 2006 1:17 PM
Subject:
Particle obstacle friction???
I have done a particle
animation where particles hit the ground and are supposed to bounce
a bit and then stop. I have increased coliision friction to
almost 100% but the particles still slide along the ground after
impact. Any ideas on how to get it working? Upping the collision
accuracy, B-plane, b-box or actual shape - doesn't
matter.
I know, last resort is
to plot and edit fcurves after impact but that kind of sucks. I have
even considered RBD but would like to know if I can get the particle
solution working before spending the extra
time?
Morten Bartholdy 3D
& VFX Artist
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