Re: Particle obstacle friction???
| Date : Wed, 27 Sep 2006 10:30:28 -0400 |
| To : XSI(at)Softimage.COM |
| From : "Vince Fortin" <vfortin(at)gmail.com> |
| Subject : Re: Particle obstacle friction??? |
Give it a try, it can't be easier to do with nodes anyways ;-)
Thanks Mac, I understand what you are saying but I am afraid that is beyond me. I wish Softimage would release a better P system soon...- Morten----- Original Message -----From: Marc-Andre CarbonneauSent: Wednesday, September 27, 2006 3:08 PMSubject: RE: Particle obstacle friction???I might have a solution but it involves a little scripting…
Don't have time to check it out right now but use the user parameter option in the ptype ppg. Essentially create a custom user parameter call it particle_hit_floor. Once the particle hits the floor set the value of the user parameter, example: particle_hit_floor =30 and store the particle rotation values. Now you can have a loop that runs and sets the rotation to the stored values if the particle_hit_floor param = 30. or something like that…
MAC
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Morten Bartholdy
Sent: September 27, 2006 8:56 AM
To: XSI(at)Softimage.COM
Subject: Re: Particle obstacle friction???
Now if only there also was a mechanism built in to make them stop rotating when they lie still (one that doesn't require scripting that is).
MB
----- Original Message -----
From: Morten Bartholdy
Sent: Wednesday, September 27, 2006 2:39 PM
Subject: Re: Particle obstacle friction???
How stupid of me to not htink of adding friction to the particles too...
Now everything works just fine - thanks Peter!
MB
----- Original Message -----
From: peter boeykens
Sent: Wednesday, September 27, 2006 1:48 PM
Subject: Re: Particle obstacle friction???
just to mak sure: you need friction on both the obstacle and the particles (ptype > environment > below all the forces.)
usually I put friction to 1 on the obstacle and then tweak the ptype friction to get what I want.
also try "use particle size for collision" to see which works best for your case.
no need to mess with accuracy or collision type, or rbd's
----- Original Message -----
From: Morten Bartholdy
Sent: Wednesday, September 27, 2006 1:17 PM
Subject: Particle obstacle friction???
I have done a particle animation where particles hit the ground and are supposed to bounce a bit and then stop. I have increased coliision friction to almost 100% but the particles still slide along the ground after impact. Any ideas on how to get it working? Upping the collision accuracy, B-plane, b-box or actual shape - doesn't matter.
I know, last resort is to plot and edit fcurves after impact but that kind of sucks. I have even considered RBD but would like to know if I can get the particle solution working before spending the extra time?
Thanks!
Morten Bartholdy
3D & VFX Artist
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- From: "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
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