Re: Booltrace shadows?

Date : Thu, 28 Sep 2006 10:39:49 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: Booltrace shadows?
Hi Morten,

One option you have for cheating it is to render a pass from the
light's perspective then project that onto the shadow receiving
geometry to render a shadow pass.

Not great, but depending on what your options are...

Cheers,

Alan.

On 9/28/06, Morten Bartholdy <xsi(at)colorshopvfx.dk> wrote:
Holidays are to be respected at all times :)
I thought I rememberd this problem from the first BoolTrace version -
thought you had nailed it since then, since we plug in to shadow ports too.
Alas, I'll cheat it then.
It is soo much cleaner to use than booleans.

- Morten




----- Original Message ----- From: "Alan Jones" <skyphyr(at)gmail.com> To: <XSI(at)Softimage.COM> Sent: Thursday, September 28, 2006 10:56 AM Subject: Re: Booltrace shadows?


> Sorry for the delay guys - been avoiding the list during holidays :-P > > I still haven't gotten the magic to work with shadows correctly. If > anyone would like to take a swing at it I'm happy to pass the source > their way. > > Cheers, > > Alan. > > On 9/26/06, kim aldis <kim(at)aldis.org.uk> wrote: >> You'll have to let Alan confirm this but I think shadows was one of the >> things he had problems with. From what I remember from when I used to >> mess >> with renders, it's quite tough to do with a ray tracer, easier with a >> scanline renderer and a doddle with an A-buffer renderer. >> >> >> > -----Original Message----- >> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On >> > Behalf Of dbarosin(at)optonline.net >> > Sent: 25 September 2006 16:00 >> > To: XSI(at)Softimage.COM >> > Subject: Re: Booltrace shadows? >> > >> > you could use a different piece of geo to cast the shadow and turn of >> > shadows for the fence. >> > >> > ----- Original Message ----- >> > From: Morten Bartholdy <xsi(at)colorshopvfx.dk> >> > Date: Monday, September 25, 2006 10:35 am >> > Subject: Booltrace shadows? >> > >> > > I have a boolean scenario which the XSI boolean engine can't handle >> > so >> > > I turned to Alan Jones fine Boltrace shader. I have a wooden fence >> > > which I have made a very irregular hole in, showing the fresh and >> > > brighter wood inside. Trouble is I can't get the fence to cast >> > shadows >> > > without shadowing the cut hole - hope this makes sense. I have tried >> > > the various combinations of shadow casting off for fence and hole >> > > cutter but no go. What I would like is to shine a light through the >> > > hole and have the fence woth hole cast a shadow on the objects behind >> > > it and onto the edge inside the hole. See simplified test here: >> > > >> > > http://colorshopvfx.dk/XSI/BoolTrace_shadow.jpg >> > > >> > > Anybody know a way to achieve this? >> > > >> > > - Morten >> > > >> > --- >> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in >> > body: >> > unsubscribe xsi >> >> >> --- >> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in >> body: >> unsubscribe xsi >> > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi > >

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