No worrys, bloody annoying isnt it!!!
Good luck
D
olivier.jeannel(at)noos.fr wrote:
Excellent ! The Scalar works great ! Thanks a lot :)
Darren Macpherson a écrit :
I had the same problem awhile ago. It seems to be a bug. I was in a
hurry when I was doing it but I found for some bizarre reason that if
i used a scalar instead of a colour look up it seemed to work.
Hope that helps.
Darren
olivier.jeannel(at)noos.fr wrote:
Hi there,
I have a trouble with a pretty simple shader. A simple Mixer with a
MapLookupColor plugged into the Weight.
To put it clear, 2 colors driven through a Weightmap.
For some reasons, each time I render or render-region, the result is
not good, with some squares apearing as if the weightmap was gone or
corrupted (But the Weightmap is still there and ok)
To fix it, the workaround I found is to freeze or freeze-modeling
the object. But it just fix it temoprary as I' have to freeze again
each time I launch a render.
Does any one have gone through this problem ? Is there some serious
workaround ?
Thank you.
Olivier
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