Mathieu Leclaire wrote:
Hum... just got another idea... I guess you could add a script to your
workgroup that would be triggered by an event (XSI turns-on for example)
that would go and update the local spdl of that shader so now anyone who
adds that shader will have the new updated spdl.
This could work, the last time I tried that sort of thing the file was
write-locked so it didn't work. At the time I assumed it was because
XSI was running but now I realize it may be simply a file attribute that
could be switched off/on.
Still, I'm glad it's solved now. :)
Thanks for the input (Matt and Mathieu). Good ideas, all of 'em.
-T
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