UV toolset
| Date : Thu, 28 Sep 2006 16:58:27 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Wayne Williams" <wayne(at)tripwireinteractive.com> |
| Subject : UV toolset |
|
I've read through the docs a bit and have tried to
figure out workflows similar to how Max's UV editor works but am coming up with
nil. These are a few things that I can't seem to figure out and am wondering if
they just aren't in XSI's uv toolset or if I just don't know they are there.
1.Max has a "3d relax" tool that can relax based on
face or edge angles. With the Face Angle method I think it is taking and looking
at the polygons and their size relationship to one another in the 3D view and
relaxing the uv samples to match that. The relax uv tool in XSI appears to only
do Edge Angle method.
2.In max, when you island heal one sample island to
another it rotates and matches the samples so they heal together nicely.
Ex. You have a cylinder that has a cylindrical unwrap and is proper uv
wise. Sub projection>Planar map the top set of polys and the resultant
samples are as big as the cylinder itself. In max, I'd select the top uv samples
and island heal one edge to the cylinder and it shrinks the top samples
down to match to the cylinder, rotates it, then heals it on. In XSI, it
just seems to keep the same size. Is there a way to have it shrink the
samples down?
3.Unique Uv's in XSI are great. Unfortunately, I
only seem to be able to give an object one set of unique UV at the outset
of uv'ing my object. After that I have to sup-project my way through the rest of
my samples. In max, we are able to use Unique UV's (flatten map) as a projection
and then again as a sub projection over and over. I've found this workflow to be
very speedy when uv'ing and hope there's a way to do it in XSI.
Sorry if I'm comparing apples to oranges here with
the Max vs XSI mail but just want to help others transition over to XSI one day
and need to find out all I can if that'll happen. Thanks for any tips or
workarounds you guys can share. Thanks!
-Wayne
|
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