RV: Change quaternion FCurve interpolation?

Date : Thu, 28 Sep 2006 23:28:47 +0200
To : <XSI(at)Softimage.COM>
From : "Agedito" <mislistas(at)agedito.com>
Subject : RV: Change quaternion FCurve interpolation?

Thanks Brent, but I need do  it by scripting.

Any idea?

 

 

 


De: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] En nombre de Brent McPherson
Enviado el: jueves, 28 de septiembre de 2006 23:23
Para: XSI(at)Softimage.COM
Asunto: RE: Change quaternion FCurve interpolation?

 

Agedito,

 

Open the animation editor, select all three curves (but don't select any keys on the curves) and hit the linear interpolation button in the toolbar.

 

Cheers!

--

Brent

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Agedito
Sent: Thursday, September 28, 2006 9:30 PM
To: XSI(at)Softimage.COM
Subject: Change quaternion FCurve interpolation?

Hello


I have a rotation animation and I convert it to quaternions with the command: ConvertEulerToQuat();

 

Ok, the quaternions FCurve are spline interpolated and I need to change the interpolation to lineal. I dont found how do it, I'd tryed all the methods but If the FCurve is euler runs but if it's quaternion don't run.

Is posibble to do it by hand in the Animation Editor. 
Is there any scripting way?

Thanks in advanced

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