RE: Change quaternion FCurve interpolation?

Date : Fri, 29 Sep 2006 00:14:09 +0200
To : <XSI(at)Softimage.COM>
From : "Agedito" <mislistas(at)agedito.com>
Subject : RE: Change quaternion FCurve interpolation?

Thanks Brent.

 

It’ bad new that it’s impossible to access it L  I need to change it to lineal. L

 

Thanks again

 


De: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] En nombre de Brent McPherson
Enviado el: viernes, 29 de septiembre de 2006 0:02
Para: XSI(at)Softimage.COM
Asunto: RE: Change quaternion FCurve interpolation?

 

Sorry, I do not believe it is possible to do this in scripting.

 

The quaternion fcurve is a completely different type of curve in XSI and it has not been exposed through scripting. Also, you need to be careful when using quaternion fcurves since they cannot be exported to different file formats.

 

If you want something like simple spherical linear interpolation might be better to roll you own using a custom operator attached to the rotation parameters. (e.g. grab the fcurves, read the key values, and then do your own slerp)

--

Brent

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Agedito
Sent: Thursday, September 28, 2006 10:29 PM
To: XSI(at)Softimage.COM
Subject: RV: Change quaternion FCurve interpolation?

Thanks Brent, but I need do  it by scripting.

Any idea?

 

 

 


De: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] En nombre de Brent McPherson
Enviado el: jueves, 28 de septiembre de 2006 23:23
Para: XSI(at)Softimage.COM
Asunto: RE: Change quaternion FCurve interpolation?

 

Agedito,

 

Open the animation editor, select all three curves (but don't select any keys on the curves) and hit the linear interpolation button in the toolbar.

 

Cheers!

--

Brent

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Agedito
Sent: Thursday, September 28, 2006 9:30 PM
To: XSI(at)Softimage.COM
Subject: Change quaternion FCurve interpolation?

Hello


I have a rotation animation and I convert it to quaternions with the command: ConvertEulerToQuat();

 

Ok, the quaternions FCurve are spline interpolated and I need to change the interpolation to lineal. I dont found how do it, I'd tryed all the methods but If the FCurve is euler runs but if it's quaternion don't run.

Is posibble to do it by hand in the Animation Editor. 
Is there any scripting way?

Thanks in advanced


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