Yep, I had the same problem....not sure if its a bug with the shader or
a limitation or something. I had to override the light intensity.
Kris
Steve Parish wrote:
Not sure if this is just me, but it appears that the T2S shaders
dont comply to a lights visibility..
You can get round this by overriding the lights diffuse and specular,
but it can get pretty hairy with lots of passes and hidden
lights around!
Has anyone else found this to be true? Aahhhh the joys of debuggin
scenes :)
--
STEVE PARISH
3D
GENERALIST
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