RE: replacing spdl files

Date : Thu, 28 Sep 2006 19:31:11 -0400
To : <XSI(at)Softimage.COM>
From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
Subject : RE: replacing spdl files
If you do that, then it'll catch FG/GI/caustics all the time, full strength, whether you want it or not.

I added a shader that sits in between that calculates irradiance the same way that the rest of the XSI base shaders do. You're saying that isn't working? I just tried here and it looks ok to me.

 - ½

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of takita
Sent: 28-Sep-06 19:27
To: XSI(at)Softimage.COM
Subject: Re: replacing spdl files

Halfdan Ingvarsson wrote:
> Use the "Radiance" slider under the "Advanced Settings" tab. I believe it is set by default to use all of the incoming irradiance.
>   
Actually it isn't.  That's the problem. 

there're these lines that read:
Connection "diffuse::indirect" = value off;
and
Connection "lm_sample::indirect"        = value off;
that need to be on instead of off.

You will get a very different result.

So that's where the problem started.  So then is there a way to get this 
working without spdl?

I actually opened a case with support regarding this. Reproed and 
confirmed on their side but without a real solution other than editing spdl.

-T


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.