Halfdan Ingvarsson wrote:
If you do that, then it'll catch FG/GI/caustics all the time, full strength, whether you want it or not.
I added a shader that sits in between that calculates irradiance the same way that the rest of the XSI base shaders do. You're saying that isn't working? I just tried here and it looks ok to me.
- ½
No, unfortunately it wasn't working. Initially I just assumed
finalgather and fast skin were incompatible.
Also, it wasn't working with environment maps either. It did work with
spheres/textures as lightsources but it seemed like only some of the
components of the subsurface shader were considering finalgathering.
It seems to look okay on a sphere with uniform colors as inputs but if
you get something with a texture like a head or something then it starts
to look like not everything seems to be looking at finalgathering.
-T
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