Re: replacing spdl files

Date : Thu, 28 Sep 2006 19:43:53 -0400
To : XSI(at)Softimage.COM
From : takita <takita(at)earthlink.net>
Subject : Re: replacing spdl files
Halfdan Ingvarsson wrote:
If you do that, then it'll catch FG/GI/caustics all the time, full strength, whether you want it or not.

I added a shader that sits in between that calculates irradiance the same way that the rest of the XSI base shaders do. You're saying that isn't working? I just tried here and it looks ok to me.

- ½
No, unfortunately it wasn't working. Initially I just assumed finalgather and fast skin were incompatible.

Also, it wasn't working with environment maps either. It did work with spheres/textures as lightsources but it seemed like only some of the components of the subsurface shader were considering finalgathering.

It seems to look okay on a sphere with uniform colors as inputs but if you get something with a texture like a head or something then it starts to look like not everything seems to be looking at finalgathering.

-T


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