That looks great!
How are they doing the shading on those big wave water crash spray
things? It's like particle-cloud-meets-ambient-occlusion-and-SSS...
like ILM's splash-spray shots during the capsizing of Poseidon.
Can we get close to that look yet w XSI particles? I'm sure there's a
cheated way to pull that off that doesn't involve raytracing or volumic
shaders. Anyone hear of any fast shaders for that?
-Eric
----- Original Message -----
From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
To: <xsi(at)Softimage.COM>
Sent: Thursday, September 28, 2006 6:44 PM
Subject: Waves...
Here's some cool work from our sister studio up north. Probably the
best CG
Waves to date. Guilliame, was it you that was working on a wave?? A
little
inspiration there for ya if it was you.
http://www.apple.com/trailers/sony_pictures/surfsup/
--
Meng Yang Lu
Rigging/FX TD
Sony Cinematic Solutions Group
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