will, within a week of the film's release, be expected for
him to replicate on a 10 day solo project
Basically. At least if the client has seen the look somewhere before
they might actually know what they want! :-)
Moore's Law? Hah! Moore's Revenge!
Touché.
:-)
----- Original Message -----
From: "Bradley Gabe" <withanar(at)stanwinston.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, September 28, 2006 8:34 PM
Subject: Re: Waves...
See, Eric knows that any look achieved in a big budget film, requiring
a
dozen R&D guys writing custom software costing millions of dollars
over
16 months... will, within a week of the film's release, be expected
for
him to replicate on a 10 day solo project for a local telephone
company
commercial.
Moore's Law? Hah! Moore's Revenge!
That looks great!
How are they doing the shading on those big wave water crash spray
things? It's like particle-cloud-meets-ambient-occlusion-and-SSS...
like ILM's splash-spray shots during the capsizing of Poseidon.
Can we get close to that look yet w XSI particles? I'm sure there's
a
cheated way to pull that off that doesn't involve raytracing or
volumic
shaders. Anyone hear of any fast shaders for that?
-Eric
----- Original Message -----
From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
To: <xsi(at)Softimage.COM>
Sent: Thursday, September 28, 2006 6:44 PM
Subject: Waves...
> Here's some cool work from our sister studio up north. Probably
> the
> best CG
> Waves to date. Guilliame, was it you that was working on a wave??
> A
> little
> inspiration there for ya if it was you.
>
> http://www.apple.com/trailers/sony_pictures/surfsup/
>
> --
> Meng Yang Lu
> Rigging/FX TD
> Sony Cinematic Solutions Group
>
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